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The scope for inventiveness in Psi-Ops is huge. But you can also pick guards up and shoot them while they're hanging in mid-air, stand on a crate and surf yourself around, or use a bit of pyrokinesis (whereby you can set things on fire) to ignite a hapless goon and use his mates for a bit of fiery human-bowling. Naturally, it's used to fling stuff around with the power of your grey matter, and thus can be used to stack boxes to make impromptu stairways, or pick up guards and bash them to death on a wall. And they're endlessly entertaining - not just because they're cool and fancily implemented, but because there are myriad ways to employ them and combine effects. As well as butcher lots of cannon-fodder enemies. The hook, as you no doubt know by now, is that you get to use an endlessly entertaining range of psionic powers to help you uncover main man Nick Scryer's mysterious past. Whatever the reason, this time, it doesn't matter while Second Sight, like TimeSplitters, is bound to be tremendous, Psi-Ops is looking equally as entertaining, continuing Midway's recent run of excellent games, last exemplified by The Suffering.
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How else to explain why two incredibly similar games - this and Free Radical's Second Sight - have popped up at the same time? Or perhaps there's some industrial espionage going on. Maybe ideas spring fully-formed into developer's heads when their time has come.
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Sadly, the developers went bankrupt and no sequel is in sight.Ģnd playthrough: Easy Mode + Collectibles - 2h25mPsi-Ops: The Mindgate Conspiracy is released for PS2 and Xbox in September Psi-Ops, in spite of its flaws, is still an amazing experience and highly recommended. It was a tiny little bit more polished, came with a mysterious and varied soundtrack and just kept the pacing under better control. Personally, I've had a good time with this game, but Second Sight is the clear winner here, without a question. But hey, at least you have unlockable extra missions, player skins and modes so you have the encouragement to get back and invest more hours. These are no huge flaws and will not leave a sour taste in your mouth but there is also the very short length, the lack of variety in bad guys and the story being rushed and ending on a cliffhanger.
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I know, for the time being, PC variants of console games weren't the greatest and the same applies to this case: background music constantly stuttering, minimal crashes and texture glitches.

Now, what SS does not have is some entertaining boss fights and there is enough for Psi-Ops to stand out. Another hint at Second Sight: some puzzles await you here as well and they too don't stagnate the progress for too long. The environmental props help you fighting off your enemies quick and intuitively. Hell f*cking yeah! Psi-Ops too features amazing physics and responsive controls, allowing us to go on a rampage with style. So how are the abilities, are they fun to use and efficient enough? And just like in Second Sight (the comparison is simply unavoidable), you regain all your elements piece by piece as you play through.


An attractive blonde frees us from our cell and injects a drug to help us remember who we were and what tricks we have up our sleeve. Well, not quite.ĭespite the impactful and a technically impressive CGI intro, it starts almost the same as Second Sight, with our protagonists isolated somewhere and his mind wiped. It was meant to be a fast and action-packed blockbuster with cool psychic powers and I'd say they succeeded at the formula. One of such projects was Psi-Ops and just like Second Sight, it's been released in 2004, only a few months earlier. Stranglehold, The Suffering, Mortal Kombat, you name it. The company known for working on rather short but highly entertaining titles.
